AI Insights · Timothy · October 2024
Top 5 Basketball Games in Sweden Q3 2024: Performance Insights
Discover the performance trends of the top basketball games on the unified platform in Sweden during Q3 2024, with insights on downloads, revenue, and active user engagement.
In the third quarter of 2024, the top basketball games in Sweden on the unified platform demonstrated varied performance in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a detailed look at how each game fared during this period.
Basketball Stars™: Multiplayer from Miniclip.com saw a gradual decline in weekly revenue, starting at approximately $333 and dropping to $95 by the end of September. Downloads also decreased over the quarter, from 652 in early July to 192 at the end of September. Weekly active users fluctuated, peaking at 2.2K in early July and ending at around 907.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. showed a significant decrease in revenue, starting at $371 and ending the quarter at $153. Downloads remained low throughout the quarter, with a peak of only 25 in the first week of July. Active users decreased steadily, beginning at 186 and dropping to 10 by the end of September.
The NBA 2K Mobile Basketball Game from 2K displayed varied revenue trends, with a peak of $243 in early July and a dip to $46 in early September before rising again to $195. Downloads remained relatively stable, ranging from 147 to 242 weekly. Active users maintained a consistent presence, hovering around 800 throughout the quarter.
NBA Infinite - PvP Basketball from Level Infinite experienced fluctuations in revenue, with a notable increase from $21 in early July to a peak of $208 at the end of July, before settling at $51 by the end of September. Downloads showed a downward trend, starting at 89 and ending at 48. Weekly active users remained stable, consistently around 1.9K.
Finally, NBA 2K24 MyTEAM, also from 2K, had a peak revenue of $249 in early July, with a decline to negligible amounts by the end of September. Downloads varied moderately, starting at 107 and closing at 90. Active users remained steady, averaging around 540 throughout the quarter.
For more detailed insights and data, Sensor Tower provides comprehensive analytics on these games and others in the market.